# /Users/houjiatao/Desktop/learn-note/learning_note/1.python开发工程师/贪吃蛇.py
import pygame
import random
import time

pygame.init()

# 定义颜色
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# 定义窗口大小
dis_width = 600
dis_height = 400

# 创建窗口
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('贪吃蛇游戏')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont(None, 50)
    = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)


def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])


def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("你输了！按C-继续或Q-退出", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()


gameLoop()
# /Users/houjiatao/Desktop/learn-note/learning_note/1.python开发工程师/贪吃蛇.py
# /Users/houjiatao/Desktop/learn-note/learning_note/1.python开发工程师/贪吃蛇.py
import pygame
import random
import time

pygame.init()

# 定义颜色
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# 定义窗口大小
dis_width = 600
dis_height = 400

# 创建窗口
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('贪吃蛇游戏')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)


def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])


def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("你输了！按C-继续或Q-退出", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()


gameLoop()

# /Users/houjiatao/Desktop/learn-note/learning_note/1.python开发工程师/贪吃蛇.py
import pygame
import random
import time

pygame.init()

# 定义颜色
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# 定义窗口大小
dis_width = 600
dis_height = 400

# 创建窗口
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('贪吃蛇游戏')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)


def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])


def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("你输了！按C-继续或Q-退出", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()


gameLoop()

# /Users/houjiatao/Desktop/learn-note/learning_note/1.python开发工程师/贪吃蛇.py
import pygame
import random
import time

pygame.init()

# 定义颜色
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# 定义窗口大小
dis_width = 600
dis_height = 400
# 创建窗口
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('贪吃蛇游戏')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)


def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])


def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []

    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("你输了！按C-继续或Q-退出", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()


gameLoop()

# /Users/houjiatao/Desktop/learn-note/learning_note/1.python开发工程师/贪吃蛇.py
import pygame
import random
import time

pygame.init()

# 定义颜色
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# 定义窗口大小
dis_width = 600
dis_height = 400
# 创建窗口
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('贪吃蛇游戏')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)


def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])


def message(msg, color):

    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []

    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("你输了！按C-继续或Q-退出", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()


gameLoop()

# /Users/houjiatao/Desktop/learn-note/learning_note/1.python开发工程师/贪吃蛇.py
import pygame
import random
import time

pygame.init()

# 定义颜色
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# 定义窗口大小
dis_width = 600
dis_height = 400

# 创建窗口
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('贪吃蛇游戏')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)


def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])


def message(msg, color):

    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("你输了！按C-继续或Q-退出", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()


gameLoop()

# /Users/houjiatao/Desktop/learn-note/learning_note/1.python开发工程师/贪吃蛇.py
import pygame
import random
import time

pygame.init()

# 定义颜色
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# 定义窗口大小
dis_width = 600
dis_height = 400
# 创建窗口
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('贪吃蛇游戏')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)


def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])


def message(msg, color):

    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("你输了！按C-继续或Q-退出", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)

        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()


gameLoop()

# /Users/houjiatao/Desktop/learn-note/learning_note/1.python开发工程师/贪吃蛇.py
import pygame
import random
import time

pygame.init()

# 定义颜色

white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# 定义窗口大小
dis_width = 600
dis_height = 400

# 创建窗口
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('贪吃蛇游戏')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)


def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])


def message(msg, color):

    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:

            dis.fill(blue)
            message("你输了！按C-继续或Q-退出", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True

        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()


gameLoop()

# /Users/houjiatao/Desktop/learn-note/learning_note/1.python开发工程师/贪吃蛇.py
import pygame
import random
import time

pygame.init()

# 定义颜色

white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# 定义窗口大小
dis_width = 600
dis_height = 400

# 创建窗口
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('贪吃蛇游戏')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)


def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])


def message(msg, color):

    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("你输了！按C-继续或Q-退出", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()


gameLoop()
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")    
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print
("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print
("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
            
print   ("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print   ("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print   ("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print   ("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print
("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
print("hello world")
weather = "rainy"

weather = "rainy"
    weather = "sunny"
    weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather 
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather 
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
weather = "cloudy"
weather = "sunny"
a = 10
